How does caravan work in fallout new vegas




















The game uses a combination of several different card game rules, so it can be tough to keep track of them all. Start by learning the basics of the game and then practice playing in Fallout: New Vegas until you get the hang of it. Tip : You can also play Caravan in real life. If you want to play Caravan outside of Fallout, then you and your opponent will each need your own standard deck of playing cards. You can build a deck of 30 cards using this deck.

Tip : Avoid disbanding caravans unless it is absolutely necessary, such as if a caravan is overburdened 27 or higher. Once you have disbanded a caravan and placed the cards into a discard pile, you cannot use them again during the game. Log in Social login does not work in incognito and private browsers.

Please log in with your username or email to continue. No account yet? Create an account. Edit this Article. We use cookies to make wikiHow great. By using our site, you agree to our cookie policy. Cookie Settings. Learn why people trust wikiHow. Download Article Explore this Article parts. Tips and Warnings. Related Articles. Part 1. Visit Ringo in Goodsprings to get a free 54 card starter deck. You will need your own deck of cards to play Caravan in Fallout. Ringo will give you a deck for free and he will also give you instructions to the game.

Bugs and Discrepancies Here is Kyle Mifflin's summary of some issues with the original New Vegas game and how these are addressed in his interpretation. You must have a minimum of 30 cards to play with in your deck - the rules do not mention a maximum number of cards allowed in your deck. You may use more than one set of traditional playing cards, and have any number of cards of any type provided they don't include any two cards that are precisely the same face and back.

In practice, deck construction doesn't matter. So long as you're playing with at least 30 cards and don't have two of the same card from identical decks, then you are playing by the rules. A full card deck with Jokers for each player is ideal for even, fair game play. Both players have the same cards and the same advantage. Running Out of Cards In New Vegas the in-game rules for Caravan do not mention what happens when a player completely runs out of cards to play. However, when this happens in New Vegas the opposing player automatically wins.

It's pretty clear that this is supposed to happen since it's been coded into the game. End of Game Mechanics This isn't a discrepancy or a bug, but it's something I want to discuss. A lot of people online think that the end-game mechanics of Caravan in New Vegas is bugged. I just want to clarify that having all three of your caravans sold - two at a higher bid and one tied - does not, and is not supposed to end the game. The rules state that the game continues if one of the sold caravan tracks is at a tie.

However, I get that it makes sense to end the game when all three tracks are sold and a player has sold two at higher bids. Just note, that while one player just needs to disband their tied track to win the game, if it's the other player's turn then they have a chance to tie another caravan track or to sabotage their opponent's caravan, thus continuing the game indefinitely.

Start of Game Mechanics The in-game rules in New Vegas state that you are not allowed to discard cards during the opening round of setting up your caravans. However, the in-game coding allows you to do this anyway. It can be accurately surmised that the developers allowed this possibility to avoid dealing with what would happen in you didn't have three number cards to play during the opening round.

In any case, this is a confirmed bug. Since the only thing we have to go by when playing in real-life is that you are not allowed to discard during the opening round, if you do not have three number cards to play simply show your opponent your hand, and reshuffle the deck drawing eight new cards. This is my recommended simple solution to a problem which in practice rarely occurs. For example in this version: Queens do not change the suit of a caravan but only reverse its direction. Kings do not double a card's value but only add a value equal to the number card they are attached to.

Jokers played on Aces work the same way as Jokers played on other numbers. There is no limit on the quantity of picture cards that can be attached to a number. If a player's deck runs out, they do not lose but shuffle their discard pile and continue playing. The Deal Each player takes the top eight cards from their shuffled deck to form a hand of cards, and stacks the rest to one side face down. From their eight cards they each select three numbered A cards and place them face up, side by side, to start three 'caravans': Player A Caravan one Caravan two Caravan three Player B Caravan one Caravan two Caravan three If a player does not have three number cards to play, they show their hand, reshuffle their deck and take eight new cards.

Playing the game The first player places any card from hand onto any of their own caravans, but may not play a card of the same rank as the card it is being played on. At your turn you must do one of the following things: Add a card to one of your caravans, face up. The card you add may be: A number card of a different number and suit from the previous top number card of the caravan.

This card must be placed on top of the caravan and must conform to the sequence direction ascending or descending for that caravan. Any number card of the same suit as the top number card of the caravan. This card must be placed on top of the caravan, and if the card is contrary to the current direction of the caravan it establishes a new direction for the caravan. Any picture card, as described below. Queens are placed on top of the caravan, but kings, jacks and jokers may be inserted anywhere within a caravan.

Discard one card from your hand to your discard pile. Destroy one of your caravans, adding all its cards to your discard pile, and play a card from hand in the space to start a new caravan. Special Cards Aces are low, and count as ordinary number cards worth 1. End of the game A caravan can be sold when it has a value of at least 21 and not more than 26, and the opposing caravan either has a lower value or has a value greater than Home Discussions Workshop Market Broadcasts.

Change language. Install Steam. Store Page. Fallout: New Vegas Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.

This item is incompatible with Fallout: New Vegas. Please see the instructions page for reasons why this item might not work within Fallout: New Vegas. Current visibility: Hidden. This item will only be visible to you, admins, and anyone marked as a creator. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. In this guide, I will include basic gameplay and conditions to win. Many players like me, spend a long time figuring out just how to play.

But it takes an even longer time to understand what actually makes you win. So I was taking down notes while playing, and I think i narrowed it down to what makes you win. This item has been added to your Favorites. Created by. Listed value. Jokers played on these remove all other cards of this value from the table. Player against Ace, Reverses the current direction of the hand, changes the current suit of the hand.

Multiple queens may be played on the same card. Played against Ace, Adds the value of that card again. Multiple kings may be played on the same card for multiplicative effects. Winning A player's caravan is considered sold when the value of its cards is over 20 and under The other player may still outbid by increasing the value of their opposing pile while still staying within the range. When each of the three competing caravans has sold, the game is over.

In the event that one of the three caravan values are tied between players, the game continues until all three caravans have sold. The player with two or more sales wins the pot. Fallout Wiki Explore. Fallout games. Classic games Fallout Fallout 2 Fallout Tactics.

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